The Basics of Backgammon Strategies – Part 2

As we dicussed in the last article, Backgammon is a casino game of talent and good luck. The aim is to shift your pieces carefully around the board to your home board while at the same time your opponent moves their pieces toward their home board in the opposite direction. With competing player checkers moving in opposite directions there is bound to be conflict and the requirement for particular tactics at specific times. Here are the last two Backgammon techniques to complete your game.

The Priming Game Strategy

If the aim of the blocking plan is to hamper the opponents ability to move his checkers, the Priming Game plan is to absolutely barricade any activity of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or result a battered position if she at all attempts to escape the wall. The trap of the prime can be setup anywhere between point two and point eleven in your board. After you have successfully built the prime to prevent the activity of your competitor, your competitor does not even get a chance to toss the dice, that means you shift your pieces and toss the dice yet again. You’ll be a winner for sure.

The Back Game Plan

The goals of the Back Game plan and the Blocking Game plan are very similar – to harm your opponent’s positions in hope to improve your odds of succeeding, but the Back Game plan uses different tactics to do that. The Back Game tactic is often used when you’re far behind your opponent. To compete in Backgammon with this strategy, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This tactic is more challenging than others to use in Backgammon because it requires careful movement of your checkers and how the checkers are moved is partly the outcome of the dice roll.