The Essential Facts of Backgammon Game Plans – Part Two
As we dicussed in the previous article, Backgammon is a game of skill and pure luck. The aim is to move your checkers carefully around the board to your home board while at the same time your opponent moves their checkers toward their home board in the opposing direction. With competing player checkers shifting in opposite directions there is going to be conflict and the need for particular tactics at particular times. Here are the 2 final Backgammon strategies to complete your game.
The Priming Game Tactic
If the goal of the blocking plan is to hamper the opponents ability to shift her checkers, the Priming Game plan is to absolutely stop any activity of the opposing player by building a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a damaged position if she at all tries to escape the wall. The ambush of the prime can be built anyplace between point 2 and point 11 in your game board. As soon as you’ve successfully assembled the prime to stop the activity of your competitor, your opponent does not even get a chance to roll the dice, that means you move your pieces and roll the dice again. You’ll win the game for sure.
The Back Game Strategy
The goals of the Back Game strategy and the Blocking Game strategy are similar – to hurt your competitor’s positions with hope to boost your odds of winning, however the Back Game plan uses alternate tactics to do that. The Back Game tactic is commonly used when you are far behind your competitor. To participate in Backgammon with this technique, you have to hold two or more points in table, and to hit a blot late in the game. This technique is more difficult than others to employ in Backgammon because it needs careful movement of your checkers and how the checkers are moved is partly the outcome of the dice roll.
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