Backgammon – Three Main Techniques

[ English ]

In astonishingly general terms, there are three main game plans used. You need to be agile enough to hop between strategies almost instantly as the course of the match unfolds.

The Blockade

This comprises of building a 6-thick wall of pieces, or at a minimum as thick as you are able to manage, to block in your opponent’s pieces that are located on your 1-point. This is considered to be the most adequate procedure at the start of the match. You can build the wall anywhere between your 11-point and your two-point and then move it into your home board as the match advances.

The Blitz

This involves locking your home board as quick as possible while keeping your challenger on the bar. For example, if your opposer tosses an early two and shifts one checker from your 1-point to your 3-point and you then toss a 5-5, you can play 6/1 six/one eight/three eight/three. Your opposer is now in serious calamity due to the fact that they have two pieces on the bar and you have closed half your inner board!

The Backgame

This course of action is where you have 2 or higher anchors in your competitor’s inner board. (An anchor is a position occupied by at a minimum two of your pieces.) It needs to be played when you are significantly behind as it much improves your chances. The best places for anchor spots are near your competitor’s lower points and either on adjacent points or with one point separating them. Timing is critical for an effectual backgame: after all, there is no point having two nice anchor spots and a complete wall in your own inner board if you are then forced to break apart this straight away, while your challenger is shifting their checkers home, owing to the fact that you don’t have any other additional pieces to move! In this case, it’s better to have pieces on the bar so that you might preserve your position up till your competitor gives you an opportunity to hit, so it can be a great idea to try and get your opponent to get them in this case!

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