The Basics of Backgammon Game Plans – Part Two

[ English ]

As we dicussed in the last article, Backgammon is a casino game of skill and good luck. The goal is to move your checkers safely around the board to your inside board while at the same time your opposition shifts their chips toward their inner board in the opposing direction. With competing player pieces heading in opposing directions there is going to be conflict and the requirement for specific tactics at particular instances. Here are the last two Backgammon plans to finish off your game.

The Priming Game Tactic

If the purpose of the blocking tactic is to hamper the opponents ability to move her pieces, the Priming Game plan is to completely stop any activity of the opponent by building a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a battered position if he at all attempts to leave the wall. The ambush of the prime can be built anyplace between point two and point eleven in your game board. As soon as you’ve successfully constructed the prime to prevent the activity of the opponent, your competitor doesn’t even get a chance to roll the dice, that means you shift your chips and roll the dice yet again. You will be a winner for sure.

The Back Game Technique

The goals of the Back Game plan and the Blocking Game strategy are very similar – to hurt your competitor’s positions in hope to improve your chances of winning, but the Back Game plan uses alternate tactics to do that. The Back Game plan is generally used when you’re far behind your competitor. To compete in Backgammon with this plan, you have to control 2 or more points in table, and to hit a blot late in the game. This technique is more challenging than others to play in Backgammon because it needs careful movement of your pieces and how the chips are moved is partly the result of the dice toss.

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