Backgammon – Three General Schemes

In extraordinarily simple terms, there are three chief plans used. You need to be agile enough to switch techniques quickly as the course of the match unfolds.

The Blockade

This is comprised of assembling a 6-thick wall of pieces, or at a minimum as deep as you can manage, to lock in your competitor’s checkers that are on your 1-point. This is considered to be the most adequate tactic at the begining of the match. You can assemble the wall anyplace between your 11-point and your two-point and then shift it into your home board as the game progresses.

The Blitz

This is composed of closing your home board as fast as possible while keeping your opponent on the bar. e.g., if your opponent rolls an early 2 and moves one piece from your one-point to your 3-point and you then roll a 5-5, you are able to play 6/1 6/1 8/3 8/3. Your opponent is now in serious calamity taking into account that they have two pieces on the bar and you have closed half your inside board!

The Backgame

This tactic is where you have 2 or more pieces in your opponent’s inner board. (An anchor spot is a point consisting of at least 2 of your checkers.) It would be played when you are significantly behind as this strategy greatly improves your opportunities. The better places for anchor spots are near your opponent’s lower points and also on adjacent points or with a single point separating them. Timing is essential for an effective backgame: at the end of the day, there’s no point having two nice anchors and a solid wall in your own home board if you are then forced to dismantle this right away, while your challenger is getting their pieces home, seeing that you don’t have other spare pieces to shift! In this case, it is more favorable to have checkers on the bar so that you are able to preserve your position until your challenger provides you an opportunity to hit, so it can be an excellent idea to attempt and get your opponent to get them in this case!

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