The Essential Basics of Backgammon Game Plans – Part Two
As we dicussed in the last article, Backgammon is a casino game of talent and pure luck. The aim is to move your pieces safely around the board to your home board and at the same time your opposition shifts their checkers toward their home board in the opposing direction. With opposing player checkers heading in opposite directions there is bound to be conflict and the need for particular tactics at specific times. Here are the last two Backgammon plans to complete your game.
The Priming Game Tactic
If the aim of the blocking plan is to hamper the opponents ability to shift their chips, the Priming Game tactic is to completely barricade any activity of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a damaged position if he/she ever tries to leave the wall. The ambush of the prime can be built anyplace between point 2 and point eleven in your half of the board. As soon as you’ve successfully assembled the prime to block the activity of your competitor, the competitor doesn’t even get a chance to toss the dice, that means you move your pieces and toss the dice again. You’ll be a winner for sure.
The Back Game Plan
The goals of the Back Game technique and the Blocking Game strategy are similar – to hurt your competitor’s positions with hope to boost your odds of succeeding, but the Back Game plan uses alternate tactics to do that. The Back Game technique is often employed when you are far behind your competitor. To play Backgammon with this technique, you have to hold 2 or more points in table, and to hit a blot late in the game. This plan is more complex than others to play in Backgammon seeing as it requires careful movement of your pieces and how the pieces are relocated is partially the outcome of the dice roll.
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