The Essential Facts of Backgammon Game Plans – Part Two

As we dicussed in the previous article, Backgammon is a game of skill and pure luck. The aim is to shift your pieces safely around the board to your inside board while at the same time your opposition shifts their chips toward their inside board in the opposing direction. With opposing player checkers heading in opposing directions there is going to be conflict and the requirement for specific strategies at particular times. Here are the last 2 Backgammon plans to round out your game.

The Priming Game Strategy

If the purpose of the blocking plan is to slow down the opponent to move his checkers, the Priming Game plan is to completely barricade any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a battered position if she at all tries to escape the wall. The trap of the prime can be established anyplace between point two and point eleven in your half of the board. As soon as you have successfully assembled the prime to prevent the activity of your competitor, your competitor does not even get to toss the dice, that means you move your checkers and roll the dice yet again. You’ll be a winner for sure.

The Back Game Tactic

The objectives of the Back Game strategy and the Blocking Game tactic are very similar – to harm your opponent’s positions in hope to boost your chances of winning, but the Back Game plan utilizes alternate techniques to achieve that. The Back Game technique is generally utilized when you are far behind your opponent. To compete in Backgammon with this technique, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This technique is more complex than others to employ in Backgammon because it requires careful movement of your chips and how the checkers are moved is partially the result of the dice roll.