Backgammon – Three General Schemes

[ English ]

In exceptionally general terms, there are 3 general game plans used. You want to be agile enough to hop between techniques instantly as the course of the game unfolds.

The Blockade

This involves assembling a 6-thick wall of checkers, or at least as deep as you might manage, to block in your competitor’s checkers that are located on your 1-point. This is judged to be the most adequate procedure at the begining of the match. You can create the wall anyplace within your 11-point and your two-point and then shuffle it into your home board as the game continues.

The Blitz

This involves closing your home board as quickly as as you can while keeping your opposer on the bar. i.e., if your opposer tosses an early 2 and shifts one checker from your 1-point to your 3-point and you then roll a five-five, you can play 6/1 6/1 eight/three eight/three. Your competitor is now in big-time calamity due to the fact that they have two pieces on the bar and you have locked half your inner board!

The Backgame

This tactic is where you have two or more anchors in your opponent’s home board. (An anchor spot is a position consisting of at a minimum two of your checkers.) It should be played when you are decidedly behind as it much improves your circumstances. The strongest places for anchor spots are towards your competitor’s smaller points and also on adjacent points or with a single point in between. Timing is critical for an effectual backgame: at the end of the day, there is no reason having two nice anchor spots and a complete wall in your own inner board if you are then required to break up this right away, while your competitor is moving their pieces home, considering that you do not have any other additional pieces to shift! In this case, it’s better to have pieces on the bar so that you are able to preserve your position up until your competitor gives you an opportunity to hit, so it may be a great idea to attempt and get your competitor to get them in this situation!

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