The Essential Basics of Backgammon Game Plans – Part 2

[ English ]

As we dicussed in the previous article, Backgammon is a game of skill and pure luck. The goal is to move your chips safely around the game board to your inner board and at the same time your opposing player shifts their checkers toward their inner board in the opposite direction. With competing player checkers moving in opposing directions there is bound to be conflict and the requirement for specific strategies at specific times. Here are the 2 final Backgammon tactics to finish off your game.

The Priming Game Plan

If the aim of the blocking plan is to slow down the opponent to shift her checkers, the Priming Game plan is to absolutely stop any activity of the opponent by building a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or result a damaged position if she ever attempts to escape the wall. The trap of the prime can be built anywhere between point 2 and point 11 in your game board. Once you have successfully constructed the prime to prevent the movement of the opponent, your competitor does not even get to toss the dice, that means you move your checkers and roll the dice again. You will be a winner for sure.

The Back Game Strategy

The aims of the Back Game tactic and the Blocking Game technique are similar – to hinder your opponent’s positions hoping to boost your odds of succeeding, but the Back Game tactic relies on different tactics to do that. The Back Game strategy is generally utilized when you are far behind your competitor. To participate in Backgammon with this strategy, you have to control 2 or more points in table, and to hit a blot late in the game. This strategy is more complex than others to play in Backgammon seeing as it needs careful movement of your chips and how the pieces are moved is partly the result of the dice toss.

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