The Essential Facts of Backgammon Game Plans – Part 2
As we dicussed in the last article, Backgammon is a casino game of talent and luck. The goal is to move your chips safely around the game board to your inside board and at the same time your opponent shifts their chips toward their inner board in the opposing direction. With competing player checkers heading in opposite directions there is going to be conflict and the requirement for specific techniques at particular instances. Here are the two final Backgammon tactics to round out your game.
The Priming Game Plan
If the aim of the blocking plan is to slow down the opponent to move their pieces, the Priming Game plan is to completely stop any activity of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or result a battered position if he at all attempts to leave the wall. The trap of the prime can be setup anywhere between point 2 and point 11 in your half of the board. After you have successfully assembled the prime to prevent the activity of your opponent, your competitor does not even get to roll the dice, that means you move your checkers and roll the dice again. You will win the game for sure.
The Back Game Tactic
The goals of the Back Game plan and the Blocking Game strategy are similar – to hinder your opponent’s positions with hope to improve your odds of winning, but the Back Game plan uses seperate techniques to achieve that. The Back Game tactic is commonly utilized when you are far behind your competitor. To compete in Backgammon with this strategy, you need to hold 2 or more points in table, and to hit a blot late in the game. This technique is more complex than others to play in Backgammon seeing as it needs careful movement of your checkers and how the checkers are relocated is partially the result of the dice roll.

