The Basics of Backgammon Game Plans – Part 2
As we dicussed in the last article, Backgammon is a casino game of skill and good luck. The aim is to shift your checkers safely around the game board to your inner board while at the same time your opposition moves their pieces toward their inside board in the opposite direction. With competing player checkers shifting in opposite directions there is bound to be conflict and the need for particular techniques at specific times. Here are the two final Backgammon plans to complete your game.
The Priming Game Plan
If the aim of the blocking plan is to slow down the opponent to shift their pieces, the Priming Game plan is to completely stop any activity of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or end up in a damaged position if she at all attempts to leave the wall. The ambush of the prime can be setup anyplace between point two and point eleven in your half of the board. After you’ve successfully built the prime to block the activity of the opponent, the opponent doesn’t even get to roll the dice, and you shift your chips and toss the dice again. You will be a winner for sure.
The Back Game Technique
The objectives of the Back Game technique and the Blocking Game tactic are similar – to hurt your opponent’s positions with hope to improve your odds of succeeding, but the Back Game technique utilizes alternate tactics to achieve that. The Back Game tactic is commonly utilized when you’re far behind your opponent. To play Backgammon with this plan, you need to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more difficult than others to use in Backgammon because it requires careful movement of your pieces and how the checkers are relocated is partly the outcome of the dice toss.
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