The Basics of Backgammon Game Plans – Part Two
As we have dicussed in the last article, Backgammon is a game of talent and good luck. The aim is to move your chips carefully around the board to your inside board and at the same time your opponent shifts their pieces toward their inside board in the opposite direction. With competing player checkers heading in opposing directions there is bound to be conflict and the need for particular strategies at particular instances. Here are the last 2 Backgammon tactics to round out your game.
The Priming Game Strategy
If the aim of the blocking tactic is to hamper the opponents ability to shift their checkers, the Priming Game plan is to absolutely block any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or result a battered position if he at all tries to leave the wall. The trap of the prime can be setup anywhere between point two and point eleven in your half of the board. As soon as you’ve successfully constructed the prime to block the activity of your opponent, the competitor does not even get to toss the dice, and you shift your pieces and roll the dice yet again. You will be a winner for sure.
The Back Game Tactic
The objectives of the Back Game tactic and the Blocking Game strategy are very similar – to hurt your opponent’s positions with hope to boost your chances of winning, but the Back Game strategy utilizes seperate tactics to achieve that. The Back Game strategy is commonly used when you’re far behind your opponent. To play Backgammon with this strategy, you need to hold 2 or more points in table, and to hit a blot late in the game. This plan is more difficult than others to employ in Backgammon because it requires careful movement of your chips and how the chips are relocated is partly the outcome of the dice roll.
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