The Essential Details of Backgammon Game Plans – Part 2
As we dicussed in the previous article, Backgammon is a game of talent and pure luck. The aim is to move your checkers safely around the board to your inner board while at the same time your opponent shifts their checkers toward their inside board in the opposite direction. With opposing player checkers shifting in opposing directions there is going to be conflict and the requirement for particular tactics at particular instances. Here are the 2 final Backgammon techniques to finish off your game.
The Priming Game Tactic
If the goal of the blocking plan is to slow down the opponent to shift their checkers, the Priming Game plan is to completely stop any activity of the opponent by creating a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or result a bad position if he/she ever tries to leave the wall. The ambush of the prime can be established anyplace between point two and point eleven in your game board. Once you have successfully assembled the prime to prevent the movement of the competitor, your opponent doesn’t even get a chance to toss the dice, and you shift your pieces and toss the dice yet again. You’ll be a winner for sure.
The Back Game Plan
The objectives of the Back Game strategy and the Blocking Game tactic are similar – to harm your competitor’s positions with hope to boost your odds of winning, but the Back Game strategy relies on seperate tactics to achieve that. The Back Game strategy is commonly utilized when you are far behind your opponent. To compete in Backgammon with this tactic, you have to control 2 or more points in table, and to hit a blot late in the game. This strategy is more complex than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the chips are moved is partly the result of the dice toss.