Backgammon – Three General Techniques
In extraordinarily simple terms, there are three main plans used. You must be agile enough to hop between techniques almost instantly as the action of the game unfolds.
The Blockade
This involves creating a 6-deep wall of checkers, or at a minimum as thick as you can achieve, to barricade in the competitor’s pieces that are on your 1-point. This is judged to be the most suitable procedure at the start of the match. You can build the wall anyplace inbetween your 11-point and your two-point and then shift it into your home board as the game advances.
The Blitz
This consists of closing your home board as quick as as you can while keeping your challenger on the bar. e.g., if your opposer tosses an early two and shifts one piece from your 1-point to your three-point and you then toss a 5-5, you will be able to play six/one 6/1 eight/three 8/3. Your opposer is then in serious trouble since they have 2 checkers on the bar and you have closed half your inner board!
The Backgame
This plan is where you have 2 or more anchors in your opponent’s home board. (An anchor is a point consisting of at least 2 of your checkers.) It would be played when you are decidedly behind as it much improves your circumstances. The best areas for anchors are towards your opponent’s lower points and also on adjoining points or with one point separating them. Timing is integral for a competent backgame: after all, there is no reason having 2 nice anchor spots and a complete wall in your own home board if you are then required to break apart this right away, while your opposer is moving their checkers home, seeing that you do not have any other spare checkers to move! In this case, it is more favorable to have checkers on the bar so that you are able to maintain your position until your opposer gives you an opportunity to hit, so it may be a good idea to try and get your opposer to get them in this situation!
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