The Essential Facts of Backgammon Tactics – Part Two
As we dicussed in the previous article, Backgammon is a game of ability and good luck. The goal is to shift your checkers carefully around the game board to your inner board while at the same time your opposing player shifts their checkers toward their home board in the opposite direction. With opposing player pieces moving in opposite directions there is going to be conflict and the requirement for specific techniques at specific times. Here are the last 2 Backgammon tactics to finish off your game.
The Priming Game Plan
If the aim of the blocking plan is to hamper the opponents ability to move her pieces, the Priming Game plan is to absolutely stop any movement of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or result a bad position if he/she at all attempts to leave the wall. The ambush of the prime can be setup anyplace between point 2 and point eleven in your board. As soon as you’ve successfully assembled the prime to stop the activity of the competitor, the competitor does not even get a chance to toss the dice, that means you shift your chips and toss the dice again. You will be a winner for sure.
The Back Game Strategy
The aims of the Back Game plan and the Blocking Game plan are very similar – to hurt your competitor’s positions in hope to better your odds of succeeding, but the Back Game technique uses different techniques to do that. The Back Game technique is frequently employed when you’re far behind your competitor. To participate in Backgammon with this tactic, you need to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This tactic is more challenging than others to use in Backgammon because it needs careful movement of your chips and how the chips are moved is partially the result of the dice roll.