Backgammon – Three Basic Plans
In extraordinarily simple terms, there are 3 basic tactics employed. You want to be able to switch game plans almost instantly as the course of the match unfolds.
The Blockade
This comprises of assembling a 6-deep wall of pieces, or at least as thick as you can manage, to lock in the opponent’s pieces that are located on your 1-point. This is judged to be the most adequate procedure at the start of the match. You can build the wall anywhere inbetween your 11-point and your two-point and then shift it into your home board as the match progresses.
The Blitz
This is composed of closing your home board as quickly as as you can while keeping your opposer on the bar. For example, if your challenger tosses an early two and shifts one piece from your 1-point to your 3-point and you then toss a 5-5, you are able to play 6/1 6/1 8/3 eight/three. Your opposer is now in big-time calamity due to the fact that they have two checkers on the bar and you have locked half your inside board!
The Backgame
This strategy is where you have two or higher pieces in your opponent’s home board. (An anchor spot is a point filled by at a minimum two of your checkers.) It should be used when you are decidedly behind as this plan greatly improves your opportunities. The better locations for anchors are near your competitor’s lower points and also on adjoining points or with one point in between. Timing is integral for an effectual backgame: at the end of the day, there’s no reason having two nice anchor spots and a complete wall in your own home board if you are then required to dismantle this right away, while your opposer is getting their checkers home, considering that you do not have other spare checkers to move! In this case, it’s better to have pieces on the bar so that you are able to maintain your position up until your opposer gives you an opportunity to hit, so it may be an excellent idea to try and get your competitor to get them in this situation!