The Essential Basics of Backgammon Game Plans – Part Two
As we dicussed in the last article, Backgammon is a game of talent and good luck. The goal is to move your pieces carefully around the board to your inside board and at the same time your opposing player moves their chips toward their home board in the opposite direction. With opposing player pieces heading in opposite directions there is bound to be conflict and the requirement for specific strategies at particular times. Here are the two final Backgammon strategies to round out your game.
The Priming Game Tactic
If the purpose of the blocking strategy is to slow down the opponent to shift her chips, the Priming Game tactic is to absolutely stop any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a damaged position if he/she ever tries to escape the wall. The ambush of the prime can be built anyplace between point two and point 11 in your game board. Once you have successfully constructed the prime to block the activity of your opponent, your competitor does not even get to toss the dice, and you shift your pieces and roll the dice again. You will win the game for sure.
The Back Game Plan
The aims of the Back Game tactic and the Blocking Game tactic are similar – to hinder your competitor’s positions with hope to boost your odds of succeeding, however the Back Game technique uses alternate techniques to do that. The Back Game technique is generally utilized when you are far behind your competitor. To play Backgammon with this technique, you need to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more challenging than others to play in Backgammon seeing as it requires careful movement of your checkers and how the checkers are relocated is partly the result of the dice toss.