The Essential Facts of Backgammon Game Plans – Part 1

The goal of a Backgammon game is to shift your checkers around the game board and get them from the game board quicker than your opponent who works harder to achieve the same buthowever they move in the opposite direction. Succeeding in a game in Backgammon needsrequires both strategy and luck. How far you will be able to move your pieces is left to the numbers from rolling a pair of dice, and how you move your checkers are decided on by your overall gambling plans. Enthusiasts use a few plans in the differing stages of a game depending on your positions and opponent’s.

The Running Game Strategy

The aim of the Running Game strategy is to lure all your pieces into your inside board and pull them off as fast as you could. This plan concentrates on the pace of moving your chips with little or no time spent to hit or barricade your competitor’s checkers. The best time to employ this tactic is when you think you can move your own checkers faster than the opponent does: when 1) you have less checkers on the game board; 2) all your pieces have past your opponent’s checkers; or 3) the opposing player does not use the hitting or blocking plan.

The Blocking Game Tactic

The main aim of the blocking plan, by the name, is to block your competitor’s pieces, temporarily, not worrying about moving your pieces quickly. After you’ve established the blockade for the opponent’s movement with a couple of chips, you can move your other chips quickly off the game board. You will need to also have a good plan when to extract and move the chips that you used for blocking. The game becomes intriguing when the opponent uses the same blocking strategy.

The Essential Facts of Backgammon Strategies – Part 2

As we dicussed in the last article, Backgammon is a game of ability and luck. The goal is to shift your checkers safely around the game board to your inner board while at the same time your opposition shifts their chips toward their inside board in the opposite direction. With opposing player chips heading in opposing directions there is bound to be conflict and the requirement for particular techniques at specific times. Here are the last two Backgammon tactics to finish off your game.

The Priming Game Plan

If the aim of the blocking strategy is to hamper the opponents ability to shift his checkers, the Priming Game strategy is to absolutely block any activity of the opposing player by building a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or result a bad position if she at all tries to leave the wall. The ambush of the prime can be built anywhere between point 2 and point 11 in your board. As soon as you have successfully constructed the prime to stop the movement of the opponent, the opponent does not even get a chance to toss the dice, and you shift your checkers and toss the dice yet again. You will win the game for sure.

The Back Game Strategy

The objectives of the Back Game technique and the Blocking Game technique are similar – to hinder your competitor’s positions in hope to better your odds of winning, however the Back Game strategy uses seperate techniques to do that. The Back Game strategy is often used when you’re far behind your opponent. To play Backgammon with this tactic, you have to hold two or more points in table, and to hit a blot (a single checker) late in the game. This plan is more challenging than others to use in Backgammon because it needs careful movement of your checkers and how the chips are moved is partly the result of the dice roll.

Backgammon – Three Basic Techniques

In extraordinarily simple terms, there are 3 fundamental tactics used. You need to be able to hop between game plans instantly as the action of the match unfolds.

The Blockade

This consists of creating a 6-deep wall of checkers, or at least as thick as you might manage, to lock in your competitor’s checkers that are located on your 1-point. This is considered to be the most acceptable course of action at the start of the game. You can create the wall anywhere inbetween your 11-point and your 2-point and then shift it into your home board as the match progresses.

The Blitz

This involves locking your home board as fast as possible while keeping your competitor on the bar. For example, if your competitor rolls an early two and shifts one checker from your one-point to your 3-point and you then toss a five-five, you are able to play six/one six/one eight/three eight/three. Your challenger is now in big-time dire straits seeing that they have two pieces on the bar and you have closed half your inside board!

The Backgame

This strategy is where you have 2 or more pieces in your opponent’s inner board. (An anchor spot is a position occupied by at a minimum 2 of your checkers.) It must be played when you are decidedly behind as it greatly improves your chances. The strongest places for anchors are near your competitor’s lower points and also on adjacent points or with one point in between. Timing is essential for an effectual backgame: at the end of the day, there is no point having 2 nice anchors and a complete wall in your own inner board if you are then required to break apart this straight away, while your competitor is moving their checkers home, seeing that you don’t have any other spare pieces to shift! In this situation, it is better to have pieces on the bar so that you might maintain your position up until your opponent provides you a chance to hit, so it will be an excellent idea to attempt and get your competitor to hit them in this situation!