The Essential Basics of Backgammon Tactics – Part Two
As we have dicussed in the last article, Backgammon is a game of ability and luck. The goal is to move your checkers safely around the board to your home board and at the same time your opponent moves their chips toward their home board in the opposing direction. With opposing player chips shifting in opposing directions there is going to be conflict and the requirement for particular tactics at specific instances. Here are the last 2 Backgammon techniques to round out your game.
The Priming Game Tactic
If the aim of the blocking plan is to hamper the opponents ability to shift her pieces, the Priming Game strategy is to completely stop any activity of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or end up in a damaged position if she ever tries to escape the wall. The ambush of the prime can be established anyplace between point 2 and point 11 in your game board. After you’ve successfully built the prime to stop the activity of the opponent, your opponent doesn’t even get a chance to toss the dice, and you move your chips and toss the dice yet again. You’ll be a winner for sure.
The Back Game Tactic
The goals of the Back Game plan and the Blocking Game technique are very similar – to harm your competitor’s positions in hope to boost your chances of winning, but the Back Game strategy uses alternate techniques to do that. The Back Game technique is often employed when you are far behind your opponent. To play Backgammon with this tactic, you have to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more difficult than others to use in Backgammon seeing as it needs careful movement of your pieces and how the pieces are moved is partially the result of the dice roll.