The Essential Details of Backgammon Game Plans – Part 2
As we have dicussed in the previous article, Backgammon is a casino game of ability and luck. The aim is to move your chips safely around the board to your home board and at the same time your opponent moves their checkers toward their inside board in the opposite direction. With opposing player chips heading in opposing directions there is going to be conflict and the need for particular tactics at specific times. Here are the two final Backgammon strategies to complete your game.
The Priming Game Tactic
If the aim of the blocking strategy is to hamper the opponents ability to shift his checkers, the Priming Game plan is to absolutely barricade any activity of the opponent by building a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a damaged position if she ever attempts to leave the wall. The ambush of the prime can be setup anywhere between point two and point 11 in your half of the board. As soon as you’ve successfully assembled the prime to stop the activity of your opponent, the competitor doesn’t even get a chance to toss the dice, and you move your checkers and toss the dice again. You’ll win the game for sure.
The Back Game Technique
The aims of the Back Game strategy and the Blocking Game plan are similar – to hurt your competitor’s positions with hope to improve your chances of winning, but the Back Game technique utilizes alternate techniques to do that. The Back Game plan is often employed when you are far behind your opponent. To participate in Backgammon with this strategy, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more difficult than others to use in Backgammon because it needs careful movement of your checkers and how the checkers are relocated is partly the result of the dice toss.