The Essential Details of Backgammon Game Plans – Part 2
As we dicussed in the previous article, Backgammon is a game of ability and luck. The aim is to shift your chips safely around the game board to your inside board and at the same time your opponent moves their chips toward their inside board in the opposite direction. With opposing player checkers heading in opposite directions there is bound to be conflict and the need for particular strategies at specific instances. Here are the last 2 Backgammon strategies to round out your game.
The Priming Game Strategy
If the purpose of the blocking plan is to hamper the opponents ability to move her pieces, the Priming Game plan is to absolutely block any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or result a bad position if he/she at all tries to escape the wall. The trap of the prime can be established anyplace between point two and point 11 in your game board. Once you’ve successfully built the prime to block the movement of the competitor, the competitor doesn’t even get a chance to roll the dice, that means you move your pieces and roll the dice yet again. You will win the game for sure.
The Back Game Plan
The aims of the Back Game plan and the Blocking Game strategy are similar – to harm your opponent’s positions with hope to improve your chances of winning, however the Back Game plan relies on alternate techniques to do that. The Back Game technique is commonly employed when you’re far behind your competitor. To play Backgammon with this plan, you have to hold two or more points in table, and to hit a blot (a single checker) late in the game. This technique is more complex than others to employ in Backgammon because it needs careful movement of your checkers and how the chips are relocated is partly the result of the dice toss.