The Essential Basics of Backgammon Tactics – Part Two
As we have dicussed in the previous article, Backgammon is a game of ability and good luck. The aim is to move your checkers safely around the game board to your home board while at the same time your opponent moves their checkers toward their inside board in the opposing direction. With opposing player chips shifting in opposing directions there is going to be conflict and the requirement for specific tactics at specific times. Here are the 2 final Backgammon plans to round out your game.
The Priming Game Plan
If the purpose of the blocking plan is to slow down the opponent to shift their chips, the Priming Game tactic is to completely barricade any movement of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or end up in a damaged position if she at all tries to escape the wall. The trap of the prime can be established anywhere between point 2 and point eleven in your game board. As soon as you’ve successfully constructed the prime to block the activity of the opponent, the opponent doesn’t even get to roll the dice, that means you shift your pieces and toss the dice again. You will be a winner for sure.
The Back Game Plan
The objectives of the Back Game technique and the Blocking Game technique are similar – to hinder your opponent’s positions in hope to improve your odds of succeeding, however the Back Game tactic relies on alternate tactics to achieve that. The Back Game plan is often employed when you are far behind your competitor. To play Backgammon with this technique, you need to control 2 or more points in table, and to hit a blot late in the game. This technique is more challenging than others to play in Backgammon because it needs careful movement of your checkers and how the chips are relocated is partly the result of the dice roll.